DARK WIZARD IS A DESCENDANT OF THE SORCERERS OF THE ARK AND LORENCIA. HE FOCUSES HIS TRAINING ON IMPROVING HIS MAGICAL OFFENSIVE POWER AND IS NOT A CHARACTER THAT IS SUITABLE FOR PVP COMBAT, HIS STRENGTH MUST GROW TOO, SINCE IT ALLOWS HIM TO USE HEAVIER TEAMS WITH MORE DEFENSE AND STAVES WITH MORE WIZZARDY DAMAGE. MAGES ALSO HAVE SPELLS THAT ALLOW THEM TO ATTACK MULTIPLE TARGETS AT ONCE IN FAIRLY LARGE RANGES AND LEVEL UP FASTER.
Dark Knight
DARK KNIGHT HAS GREAT PHYSICAL FIGHTING POWER AND USES POWERFUL WEAPONS. HE IS A CHARACTER FOR CLOSE-RANG PVP COMBAT AND THEY BEGAN THEIR ADVENTURE ON THIS CONTINENT TO SAVE IT FROM THE DARKNESS OF THE EVIL KUNDUN. THEIR PHYSICAL COMBAT POWER IS SO GREAT THAT THESE WARRIORS DO NOT NEED ANY MAGIC. IN MU, WARRIORS CAN LEVEL UP WITHOUT THE HELP OF ANY OTHER CHARACTER. WITHOUT GREAT SPEED, HE CAN MAINTAIN HIS POSITION IN COMBAT DUE TO HIS POWERFUL BODY.
Fairy Elf
THE ELVES RESIDE IN NORIA, THEY HAVE A BEAUTIFUL AND NOBLE APPEARANCE SIMILAR TO HUMAN BEINGS. WITH 1.70 TO 1.75CM, TALL AND POINTED EARS, THEY ARE CONSIDERED FAIRIES, ALSO CALLED ELVES. FAIRIES USE EXCLUSIVE TOOLS AND HANDLE ALL TYPES OF BOWS FOUND IN MU. THEY CAN ESPECIALLY USE BOWS TO LAUNCH MULTIPLE ARROWS AND ALSO HAVE THEIR OWN MAGIC. ELVES ARE A HYBRID CLASS, THEY CAN FIGHT AS ARCHERS OR AS PARTY SUPPORT.
Magic Gladiator
THE MAGIC GLADIATOR IS A UNIQUE THAT COMES OUT IN THE MU, WHICH CAN USE ALL THE DEFENSIVE WEAPONS AND TOOLS OF WARRIORS AND WIZARDS, THEY CAN ALSO USE SORCERY EXCEPT FOR TELEPORT.
Dark Lord
DARK LORD, DESCENDANT OF LOREN DEEP AND KNIGHT OF THE MU, HAS THE POWER TO WIELD THE DARK RAVEN AND DARK HORSE. HIS SPECIALTY IS RANGED COMBAT AND HE CAN SUPPORT PARTY WITH THE SUMMON SKILL, WHICH CAN TRANSPORT AN ENTIRE PARTY. HE ALSO HAS ABILITIES THAT HE USES FROM A STAT CALLED COMMANDO, HE GETS MORE BENEFITS IN COMBAT.
Summoner
THE SUMMONER IS BORN IN ELBELAND, WITH BLOOD FROM AN ANCIENT NOBLE LINEAGE AND HAVING A NATURAL TALENT FOR MAGIC WITH A MYSTERIOUS ABILITY TO SUMMON CREATURES FROM ANOTHER DIMENSION. IT FIGHTS AT CLOSE RANGE AND HAS THE ABILITY TO NEUTRALIZE THE ENEMY. SUMMONER IS A LONE CHARACTER WHO HAS HIS OWN SKILLS AND CANNOT SHARE WITH OTHER CHARACTERS.
Rage Fighter
RAGE FIGHTERS, KNIGHTS OF THE KARUTAN ROYAL FAMILY. THEY POSSESS AN INNATE ABILITY TO FIGHT WITH THEIR FISTS, AND THANKS TO THAT ABILITY, THEY ARE A NEW EMERGING RACE WITHIN THE MU CONTINENT. SKILLS RANGE FROM BUFF TO DEBUFF, INCLUDING MULTIPLE ATTACK SKILLS THAT HELP INFLICT PHYSICAL PAIN ON YOUR ENEMIES FIGHT AT CLOSE RANGE AND IGNORE THE ENEMY'S BASIC DEFENSE.
Grow Lancer
GROW LANCER SPECIALIZES IN CLOSE-RANGE COMBAT AND THE USE OF THE SHIELD GIVES IT ADDITIONAL DEFENSE. THE CHARACTER ALSO COMBINES HIS MARTIAL ARTS AND MAGIC POWERS, WHICH MAKES HIM EXCEL BOTH ON OFFENSE AND DEFENSE. GROW LANCER HAS ELEMENTAL STRIKE ABILITY AND HAS FATAL ATTACKS, SUCH AS THE AVENGER AND RAGE SKILLS.
Rune Wizard
SHE IS A HALF-ELF CHARACTER, BUT HE IS ALSO A MAGICIAN AND HIS ANCESTORS WERE THE NOBLE ARISTOCRATS OF ARKA, ALONG WITH THE ELVES OF THE WOLF ALTAR. HE IS BORN IN NORIA AND HIS SPECIALTY IS TO TIE HIS ENEMIES IN REMOTE COMBAT. IT HAS ITS OWN BUFFS, INCLUDING ONE THAT INCREASES AGILITY IN COMBAT. IN ADDITION, IT CAN GENERATE A MAGIC BALL THAT WILL ATTACK ALL ENEMIES NEAR ITS RANGE, AT THE SAME TIME IT CAN USE OTHER SKILLS.
Slayer
THE SLAYER CHARACTER WAS ORIGINALLY A NATIVE HUMAN OF LORENCE, RECREATED FROM A KUNDUN EXPERIMENT, WITH A MIX OF HUMAN AND BAT. THIS CHARACTER IS WARRIOR AND ASSASSIN, WHO UNLIKE THE DARK KNIGHT, CAN USE CERTAIN RANGED ATTACK SKILLS. SLAYER STARTS WITH THE MUUN DESMODUS TO GIVE SUPPORT IN PVM, HE IS A UNIQUE PET IN MU. HE USES TWO SWORDS THAT HELP HIM TO CARRY OUT QUICK ATTACKS, SINCE HIS ABILITY IS AGILITY.
Gun Crusher
THE MU EMPIRE SECRETLY CREATED THE IMPERIAL ORDER TO OVERCOME THE SITUATION UNFAVORABLE TO THE ATTACK OF THE KUNDUN FORCES. A HEALTHY BOY FROM AN ORPHAN IS KIDNAPPED AND SUBJECTED TO SEVERE TRAINING. FISHER, WHO HAD A STRONG GAZE, PASSED THE SEVERE TRAINING OF THE IMPERIAL ORDER. IN THE COURSE OF TRAINING, IT EVENTUALLY LOSES ITS EGO AND BECOMES AN IMPERIAL GROUP LOYAL TO THE MU EMPIRE. FISCHER, APPOINTED AS THE IMPERIAL ORDER-GUNCRUSHER, IS ORDERED TO ANNIHILATE MONSTERS AS HIS FIRST MISSION AND HEADS TO ELBELAND.
White Mage
THE WHITE WIZARD: KUNDUN MEPHIS IS A WIZARD WITH THE OPPOSITE ATTRIBUTE TO THE EXISTING DARK WIZARD. THE STAFF AND MAGIC BOOK ARE USED AS WEAPONS, AND BRIGHT MAGIC SKILLS USING 'LIGHT ENERGY' ARE USED. IT HAS LOW DEFENSE BUT HIGH MAGIC ATTACK POWER. YOU CAN ENHANCE YOUR MAGIC POWER WITH ENERGY STATS. IF YOU FORM A PARTY WITH LEMURIA AS A PRIEST, THE 'BOND BUFF' WILL BE ACTIVATED. THROUGH THE BOND BUFF, MAGIC SKILLS CAN BE STRENGTHENED TO CAUSE HIGH DAMAGE.
Lemuria Mage
LEMURIA IS A WIZARD WHO USES 'ORBS'. USES A 'SPHERE' TYPE OF MAGIC SKILL THROUGH 'ORB'. HP AND DEFENSE ARE LOW, BUT HAVE HIGH MAGIC ATTACK POWER, YOU CAN ENHANCE YOUR MAGIC POWER WITH ENERGY STATS. IT'S NOT SUPERIOR TO FAIRIES, BUT LIKE FAIRIES, SHE CAN USE SECONDARY MAGIC TO AID IN COMBAT. IF YOU FORM A PARTY WITH KUNDUN MEPHIS AS A PRIEST, THE 'BOND BUFF' WILL BE ACTIVATED. THROUGH THE BOND BUFF, MAGIC SKILLS CAN BE STRENGTHENED TO CAUSE HIGH DAMAGE.
Illusion Knight
THE ILLUSION KNIGHT IS A KNIGHT WHO USES THE POWER OF ILLUSION, AND SUMMONS A PHANTOM SWORD IN HIS LEFT HAND TO USE VARIOUS TYPES OF SWORDSMANSHIP SKILLS. IT HAS NORMAL DEFENSE AND HIGH ATTACK POWER. SKILL ATTACK POWER AND ATTACK POWER CAN BE STRENGTHENED WITH AGILITY STATS.